So, I'm working on Chapter 20 of Trochiabite Boy and I started thinking about some peculiar things. Particularly today. (I guess anything to get my mind off the ridiculousness of public education and the depressing unappreciation and disrespect to teachers I see all around me). Anyway, I had another brainstorm.
I have the creatures in Drinna called lems, which are floating, balloony creatures that kill, etc. They float (they all float!). Anyway, obviously, whatever gas they produce in themselves, I'm thinking these creatures could do some good for the kunjels.
Probably, as they are trapped, killed, etc. the gas in their gas bladders is harvested. Perhaps it could be used to make floatation devices.
I was trying to think of ground sailers (basically sailboats on wheels that go across the grass). Then again, the tacking required would be extremely difficult on land, though I suppose it could be done.
Perhaps, they could carry more stuff with the floating gas propping things up. Perhaps, even they could fly with this gas collected. Not quite a zeppelin, but at least something that stays off the ground a little.
Heat stones: Already I have sunstones, which gather the light of the sun into them and, when rubbed, release that light again. These are extremely commonplace magical objects (as magical objects go) as it takes very, very little mystroskus to create, and some do not even require mystroskus, but instead fuel themselves solely on a bit of trapped aether or the cooperation of certain types of aaviri. It requires very little convincing to get aaviri to mimic the sun, at least for a while. Likewise, heat stones require very little in the way of magic. They merely keep and intensify heat from the sun, mimicking it, doing from the bottom what the sun can do from the top. They respond to particular glyphs drawn on the ground. Many are designed such that they will not function unless they are on certain surfaces. Some are even so well designed that they will not burn or heat anything living.
Weatheralls: A coat that allows no temperature changes. Effectively, like wearable air-conditioning. Not nearly as common as many other inventions, but very useful for people traveling long distances.
Time Jars or Preservers: These are actually designed by mages, using pinpoint positioning and flow of magic around the interior of the jar. The interior of the jar is preserved and protected from the effects of time, etc. Food has been known to stay fresh in these jars for hundreds of years. These are extremely rare and hard to come by, and some of them dwindle. How long they will last depends on the enchanting done on them and the design of the jar itself.
Favorfields: Again, something else designed by mages. These are really a set up of a particular area, or field, so that what's contained inside maintains a particular temperature or maintains certain weather conditions, longer or more consistently. L'wii elves designed this as part of their desires to absolutely control their worlds, and they do. Crops contained in here grow all year, and it feels like spring or summer all year long in such a place. The positioning of the objects that establish these conditions must be carefully and painstakingly maintained (one job for the elflings).
I'm blanking on the name of it, but you saw it the Trochiabite boy: I think I called it Thieves Track or Hunt Step or something like that, but the inky black stuff that grows all over people and leaves marks wherever the afflicted person went. It grows from the lifeforce of living things touching it, the heat of bodies, and dies as it touches nonliving things. It is a fungus of sorts and has to be killed while on a person's body before it can be removed, and the potion to kill it is hard to make where it will not hurt the person underneath. Farmers growing this stuff usually keep worms in the dirt, or different types of living organisms with it, or they feed it to keep it alive. Quite a few thieves have been tracked using this stuff, all the way back to their thief hives, and cannot get rid of the stuff.
Captor Jars: Vials with a magical liquid in them that, when thrown and broken, a fog engulfs and teleports a certain sphere of area to another place. These are somewhat like a liquid portal, but only go to a specific place, not any desired place and not the closest place. They do not key on travelisks, but to travereas (places specifically designed for something to be transported into). Some people believe this is a new design to liquid portals, and some think it is a resurrected form of the liquid portal. They are designed to capture things or at least put them in a different location.
I guess this is good for now.
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